I am wondering if Blender has a Edit Mesh or Select Mesh modifier that I can add between modifiers in the stack to select which part of a mesh I want the next modifier to affect. I know there is vertex groups but that only really works just before modifiers have been added. there doesn’t seem to be a way of select edge or polys of the newly created geometry by the modifiers. I know I can Apply the modifiers and then start adding more, but that obviously defeats the point of creating geometry procedural. Is there a way of doing it in Blender or is this a limit of the current version?