I’m trying to edit textures in the game. Unfortunately, texture.materialID and texture.Texture apparently only work if the texture your trying to edit with is in the first (top) texture slot. I need my texture to be in a slot further down since the texture order affects the way the material appears.
I’ve gone as far as looking at the source code for texture initialization, and it appears that it only uses 0 as the material texture index.
Anyone know if there’s any way around this or if there are plans to add the ability to specify which texture slot to use in a future release?