Hi there,
I’m doing a bit of work on an object rigged and animated in another program (Maya, most likely) and I need to make a few adjustments to the model, but on re-export, the rig is now parented under an ‘armature’ object, rather than in the root of the fbx, and also rather than the single ‘take01’ animation, there’s a load of animations exported.
Also the animation has keyframes on every frame, rather than just at the actual keyframes…
Any ideas?
Thanks