Hello. Long time Maya animator. Just started using Blender, and I’ve run into something confusing.
Example of problem: I wanted to move the foot of a rigged character to a specific XYZ coordinate.
If I was in Maya I could select the foot control and input specific XYZ coordinates into the Channel Box Editor.
In Blender I selected the foot control and tried the same thing in the Object Properties Panel. But it didn’t move the foot… it moved the entire rig.
I know there are other ways to move parts of a rig, but I’m hoping they’re a way to do it in Blender’s Object Properties panel.