Editing model after distorts sculpting! Help!

Hey BA, is there a way to edit an object (already sculpted) and it not affect the smooth look it had before the vert adjustment? The whole adjusted area exploded with jagged edges etc. I just wanted to make a small vert adjustment to the model!

Thanks!

I can give you general suggestions since there are not much info given in your post.

If you want just to not have sharp pointy vertices you can enable the proportional editing tool before you move the vertices, so the movement will affect the surrounded vertices too preventing hot spots. You can choose the type of falloff and the area of influence with mouse wheel.
propedit

If you instead want to move vertices on the surface without changing the shape of it you can create a duplicate that will be the “base mesh”, hide it, then use the shrinkwrap modifier on the mesh you’re gonna modify, targeting the “base mesh”, and then move your vertices as you like, so the moving vertex will stick on the surface.

All these are valid only if you have not active multires modifier, obviously.

Thanks so much, I’ll give those a try! I was thinking about achieving the effect in the bump map now rather than disrupting the mesh.