here I am as a long-term 3D artist with prior experience in Cinema4D, Modo, Maya and even Blender, already. Now I am trying to become more efficient at Blender once more but today I’ve run into an obstacle I remember from using it before already - multi object editing.
I am not talking about actually multiple mesh editing, specifically. I know that’s coming. I am really confused about the whole concept that is behind editing attributes on more than one object in Blender and whethere there are ways to make this faster or more intuitive than I am currently doing.
Mainly selecting multiple objects and then trying to apply a modifier or action to them is anything else than the straightforward process I always expect it to be:
- I know that modifiers can be copied from the last selected over to the other ones selected beforehand via “Make Links” [Ctrl - L]. This transfers ALL the modifiers to all selected objects with all data, though. Is there a better, faster or easier way to this?
The expected behaviour for me would be:
select multiple objects
go to the respective tab like "modifiers" and apply one.
the modifier is applied on top to every selected
- Another thing I’ve found out: Changing Values on multiple objects can be done by entering the value and then confirming with [Alt - Enter]. Though it doesn’t seem to behave on all input fields, does it?
I’d expect this to be something like:
If there are multiple objects selected and a modifier is changed then all objects which share that modifier are changed at the same time.
If there are multiple objects selected then (like Unity does for example) only the shared modifiers or components that can actually be changed are displayed to edit.
(Other components might either be greyed out or there’d a message saying: “There are hidden modifiers because of multiple editing inconsistencies”.)
Yet another thing I’ve struggled with today:
Actions like “Clear Custom Split Data” I can’t seem to be able to apply to more than one selected object no matter what. The only way I would have seen to do, today would be joining the objects into one and then splitting them up again. In my case this was no option as splitting and renaming to what they have to be called would be even more work than deleting it one by one.
There has to be a way I am missing.
Another thing I know can be done via the Copy/Linkedobjects is assigning Materials to multiple objects at once. Just like with modifiers - is there a better way than “copying linked” for materials?
Lastly is there a way to see a list of all the materials (datablocks) in my scene and edit them without assigning them to an object first? A visual Material Library of sorts like in other software.
All in all I know some way how most things in my list can be done somehow (except for removing attributes like the custom split data on multiple objects). Then again I’ve learned that Blender often has somewhat hidden features like Alt-Enter that you just have to know.
Thanks in advance for any help to speed up this thing.