I’m looking for advice on how to go about editing a base mesh to make multiple characters.
My workflow at the moment is as follows:
• Delete half the mesh
• Add the mirror modifier
• Edit the mesh
• Apply the Modifier
But this results in the UVs ending up in the same location as the other half of the UVs which would be fine if the textures of the characters were completely symmetrical but they aren’t.
I’ve tried just adding the Mirror modifier without deleting half the mesh but this results in extra vertices under the mirrored half.
Does anyone have any advice on this or is it just a case of re mapping after editing.
Thanks for any replies.