I’ve come from Max and all the methodology used in Blender tutorials seems peculiar to me. I am used to aligning objects very precisely and everyone seems to just place geometry so roughly. Then they never edit out the interior edges, which baffles me even more because of the increased triangle count. I don’t know if their just lazy or they don’t care because its a render rather then a game?
Or does Blender somehow ignore interiors? Which I doubt very much…