Im so lost when it comes to renderers, theres so many.
The things that are important to me are, light setup, world settings, particles & materials.
i see these renderers, have their own material librarys, does that mean you have to learn how to create materials in them from scratch?
lighting, how do the lighting setups work, do you export blender lights or do they have their own.
perticles, do they have their own particle systems which you have to learn how to use?
do they have their own world, atmosphere settings. like gradients and clouds or something.
which ones work with blender?
which is the best.
now i know those last two are very general, by them I mean.
Whats currently still supported, what isnt a non-commercial renderer.
which is the best, well, I hear about lots of renderers. like renderman. which is from pixar I assume. I associate pixar with cartoony looking animations. is it used on realistic movies. I dont know if the renderman renderer supports blender, but I do see other renderers say they comply to the renderman standard. I just dont know what that means.
I have searched this and read. not about all the renderes, but the blender forum, and I just aint got the answers I want.
answers have tended to be along the lines of, “its all in the artist, not in the renderer” or have linked to something done with blender internal, that they think looks realisteic, but then to me it doesnt =/
Im currently reading a lot about lighting, so theres no point in offering me lighting links. I just want to basically understand what external renderers do. and which ones to use so I can try them.