iv ordered the eee stick, its like the wii except for pc
it can be used as a mouse and stuff but i just wanted to know if blender would find it easy to use the eee stick as a controller.
it can be used as a mouse, i know blender can do that but can it do anything else?
this is a big step for pc gaming and i want it, lols
heres the eee stick add: http://www.youtube.com/watch?v=ZBA09v1vApM
…wow…legend wait for it… dary.
Yes, it’s nice, I remeber when the “WiiMote on PC Mania” exploded, I even tried using a WiiMote on the PC with the help of GlovePie and while its funny, after some time you see that the capabilities are quite limited for anything except Wii games So for the EEE stick should be the same thing since they are almost identical…
Anyway, maibe you could give a look at BoroToro, its a game when you make your character advance in levels moving the geometry around him with the mouse or, if you have it, a WiiMote ( in this case the stick should do since it should be natively supported by the PC ), of course the game is made with Blender
I’m more interested in Project Natal from Microsoft though >_>
A couple of months ago. I made a small fps game that uses the bge and a wiimote. you would look around with the wiimote and move with the d pad ontop and shoot with the trigger. it was kind of cool when using a projector
KDarius, how were you parsing wiimote input? I’ve played around with using a wiimote as a puredata/MaxMSP controller through DarwiinRemoteOSC/OSCulator, and I can imagine using a Python client script to grab the OSC output from one of these programs, but is there a better solution?
Personally I would suggest a native driver for it. There IS one for linux (sort of) but on windows I mean. Theres lots of documentation and programming libraries so it makes me wonder why nobody has bothered to write one.