I desided to test grass animation using latest INS Grass addition - barley.
Stems are animated using ragdoll technique. Based on generated splines high poly objects are deformed with GN-based system (similar to lattice). Soft body is used for leaves animation (which gave me the least bad result compared to cloth and ragdoll).
Hand is from MB Lab character with Meshroom photoscanned texture.
Camera uses hexanon lens - modified 80 mm lens by Jack Toth using Zircron45 tutorial.
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