Eelh's - Sketchbook

No materials. Lighting is done using Sky Texture. No compositing.

Day 6 - Rivetted

Heavy use of Curve Offset and Loft Splines from Higgsas geometry nodes groups.

Day 7 - Precious

Inspired by CGMatter and Cartesian Caramel streams I tried Blender physics build. Unfortunately, I couldn’t make concave colliders to work. So I switched to plan B.

But then give it another try and got it working using pinned positions and forces.
The contour is done using GN on mesh geometry.

Day 8 - Bejewelled

I used head model from Blender’s Human Base Meshes to align geometry and gems from JewelCraft addon, Align Curve Normal and Curve Offset from Higgsas geometry nodes groups.

Day 9 - Soft

Second try using Blender physics build simulating soft bodies.
For fluffy hair I used Interpolate Hair Curves and Frizz Hair Curves nodes.

Day 10 - Zip

Controlled with Empty.
Bending curve is done using Accumulate Field node.
Simulation zone is used for easing rotation.


I'd like to add animations to all prompts but haven’t had time to do it.

01_pumpkin

02_fire

07_precious_v2-30fps

07_precious

10_zip

nodevember #nodevember2025

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