# Eelh's - Sketchbook

**URL:** <https://blenderartists.org/t/eelhs-sketchbook/1230696>\
**Category:** Sketchbooks\
**Created:** [May 26, 2020, 11:48am UTC](https://blenderartists.org/t/eelhs-sketchbook/1230696 "2020-05-26T11:48:32Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![eelh](https://blenderartists.org/user_avatar/blenderartists.org/eelh/32/612958_2.png) [@eelh](https://blenderartists.org/u/eelh)\
**Post date:** [November 11, 2025, 9:57pm UTC](https://blenderartists.org/t/eelhs-sketchbook/1230696/22 "2025-11-11T21:57:06Z")

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No materials. Lighting is done using Sky Texture. No compositing.

> Day 6 - Rivetted

Heavy use of Curve Offset and Loft Splines from [Higgsas geometry nodes groups](https://blenderartists.org/t/higgsas-geometry-nodes-groups-blender-3-3-4-5/1351737).

 ![06_rivetted](https://blenderartists.org/uploads/default/original/4X/6/4/f/64ff8a7e0f516dcb395a21ed7771232a7c6995fd.jpeg)

> Day 7 - Precious

Inspired by [CGMatter](https://www.youtube.com/watch?v=IEVk8uNEoS0) and [Cartesian Caramel](https://www.youtube.com/watch?v=NLoDU5Y0WHE) streams I tried Blender physics build. Unfortunately, I couldn’t make concave colliders to work. So I switched to plan B.

 ![07_precious_v2](https://blenderartists.org/uploads/default/original/4X/d/0/2/d027f4f9a74ca44f54f82e4a138fac7a9de39c6a.jpeg)

But then give it another try and got it working using pinned positions and forces.  
The contour is done using GN on mesh geometry.

 ![07_precious](https://blenderartists.org/uploads/default/original/4X/a/5/d/a5de59b3c49a9dbc0becda31aa5c0f538b3a7610.jpeg)

> Day 8 - Bejewelled

I used head model from [Blender’s Human Base Meshes](https://www.blender.org/download/demo-files/) to align geometry and gems from [JewelCraft addon](https://github.com/mrachinskiy/jewelcraft), Align Curve Normal and Curve Offset from Higgsas geometry nodes groups.

 ![08_bejewelled](https://blenderartists.org/uploads/default/original/4X/c/8/2/c8299f0fc297bb6adf4adb03e056a582897f9750.jpeg)

> Day 9 - Soft

Second try using Blender physics build simulating soft bodies.  
For fluffy hair I used Interpolate Hair Curves and Frizz Hair Curves nodes.

 ![09_soft](https://blenderartists.org/uploads/default/original/4X/6/4/f/64f4ce64a7b7fe1169a727a70759720645d1a7ce.jpeg)

> Day 10 - Zip

Controlled with Empty.  
Bending curve is done using Accumulate Field node.  
Simulation zone is used for easing rotation.

 ![10_zip](https://blenderartists.org/uploads/default/original/4X/e/6/3/e63347bbdd385f2e28c5b859c731b7de20d63ee7.jpeg)

  
I'd like to add animations to all prompts but haven’t had time to do it.

![01_pumpkin](https://blenderartists.org/uploads/default/original/4X/c/2/9/c2906faf38f3d3afe2ba3a09b8f9fd0f96324097.gif)

![02_fire](https://blenderartists.org/uploads/default/original/4X/3/2/5/3256e4edb2407d16650782f3eb88d6e99d679385.gif)

![07_precious_v2-30fps](https://blenderartists.org/uploads/default/original/4X/d/9/e/d9e2698afbeb87400096cac2b62d7676ebf4161a.gif)

![07_precious](https://blenderartists.org/uploads/default/original/4X/c/5/a/c5a02a5336cf1ec73f31a912ec32cef85bdd0748.gif)

![10_zip](https://blenderartists.org/uploads/default/original/4X/d/0/f/d0fb765fab0be46ecc151fc551e765059cc7899c.gif)

#nodevember #nodevember2025

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