I’ve begun trying to do some stuff in blender again.
Continued on some abstract eerie looking hart with cyber stuff in it.
The problem however i can’t seem to get the metal look good.
I wanted to create some crome/shining metal like look.
Currently i’m using Oren-naya.
with 0.8 of ref and about a rough of 2.
and blinn with spec 2, hard 251 and refr 2.11
Any tips and help on this would be appriciated, and also offcourse on the hart itself.
Got the shader like that mostly because i followed the organic shader thread from a while back.
basicly it’s 2 times the model, (one just a tad bit bigger)
the big one is mostly transparent, which functions to create the wet gleam.
smaller model provides collor and a few shaders to create the vains and stuff. (via voronoi)