Sorry to call you again, but I have a small question about LF too :
I tried to make arealights. So I made a plane, flipped the normals in the right way, added ‘_PLIGHT’ To the Object and materialname, but when I rendered, I didn’t see anything, the output tga was just black. What did I do wrong? I tried both with radiosity on and off.
And how could you make a good lighting bolt in LightFlow? In blender I would do it with a halo material, but LF doesn’t seem to have a ‘halo-option’ or something else I could use for it. Does anyone have a suggestion on how to make a lighting bolt?
Thanks in advance