I’m trying to understand something fundamental with Eevee, which I’ve tried to research but to no avail. I don’t know if I’m asking the right question.
So I will ask this - if the HDRI lighting stops interacting with my scene, what would the problem be?
• I understand the difference between Cycles and Eevee.
• I know I still need a sun lamp for shadows, highlights, etc
• I restarted blender, made a simple scene with a default cube. I rotated the environment light around, and the cube object did interact with the rotation of the environment on the Z axis.
• But now, with a more complicated scene and Eevee-compliant materials, the lighting ceases to have any effect whatsoever. Something must have changed.
I know the HDRI in Eevee only provides a base lighting. But when it stops altogether, I don’t know how to address the issue.
In the screenshot, my scene isn’t even close to the illumination of the HDRI, as you can see in the background. I tried rotating the environment and zoomed in on my model, and background hills. But there is no change in light direction from what I can observe.
At the very least, shouldn’t there be some kind of subtle change in the lighting of the geometry?