I guess this is my first post here, or at least in a very long time, please go easy on me
I am trying to get used to blender 2.8, or blender in general. i do have some experience with a variety of 3d software, but my main job is mostly compositing and editing.
i think the eevee renderer has alot of potential, but im still struggling a little with some things, like DOF - and shadow quality
but for now, to keep the topic simple, im trying to figure out how to speed up the render/output.
mostly im combining live footage with cgi, so cycles would then be the way to go, but for now, im trying to make a very basic camera movement with a low poly 3d character, just to make an example for the DOP on set to recreate. so eevee would be perfect for a quick render/preview.
in the viewport, its all realtime, but the output is about 2/3 seconds per frame. i know there are some things i can change, like the render samples, but that doesn’t really make a noticable difference. also the image format doesnt really matter (i prefer png, 1920x1080), or the destination (its a raid5 system, 600Mbps write speed)
its just a minor squibble, but it would be great if the output would fly trough the scene, like in the viewport. cycles isn’t even that much slower in this case.
anyone with some tips and tricks?