As much as I love rendering at 1 frame a second, Eevee has been showing some kinks in it’s armor recently. First with the white pixels on flat faces, making many animations unusable, and now this AO anomaly where the AO bleeds slowly into frame. The workaround here is to shoot it wider, and crop in, but I shouldn’t have to work around this.
What’s going on here? I’ve messed with the AO settings, and I can’t find a fix.
Worked like a charm. Posted this several times over weeks on Blender discords, and no one answered. Thank you for zipping this answer right out Gorion!