I use Eevee for the viewport and Cycles to render the image.
But: The difference – especially when it comes to light sources – are way to different with my setup.
As an example: I have an area light, to which I “applied” “Use nodes”.
In the shader editor I created two shaders in one like so:
But this seems not to work:
The “cycles”-part works as expected, the “eevee”-part is ignored, despite the fact, that there
is a selector in the Light Output node exactly for that.
What I am doing wrong here?
Thanks a lot for any en-light-ment beforehand!