Well, you had an answer from a main developer in the second link, they’ll keep optimizing it obviously, could take a while though…
That’s a strange way to put it, they’re in charge of development, it’s obviously their choice and it would be very difficult if they had to ask permission whenever they have a choice to make. In the meantime, development is open and everyone which is interested can join the discussions and make their point. However this forum isn’t an effective place for that.
Well, those studios know that switching software during production is a big no-go. No-one do that without 1/ very good reasons, 2/ doing a lot of tests to evaluate how much trouble it’s going to be, 3/ investing some time to fix anything that might come in the way.
And most of the time people don’t do that at all. A project is build on a particular version, it should be possible to finish it without resorting to new features.
Well, I bet that if they removed legacy it was for good reasons, it’s hard to maintain two engines as they are so deeply part of the core of blender. Obviously they didn’t removed legacy to annoy people. Especially when back then next was still very much in development. It’s easy to say what people should do when we have very little info of what they are doing and why…
Sure they forget about the number one rule in life : do everything perfect… Why they do mistakes since it’s obvious that it’s not a good choice, right ?
I think it’s like commenting on a basketball match, it’s pretty easy to comment on bad decisions, genuinely thinking because we like basket, we saw 100 of match, we used to play in college that we have some kind of expertise on what they do, and for sure we obviously know better what they should have done. I’m always baffled when some intelligent people fall into those bias. Most of us here do complex work, we have clients, we have difficult decisions to make, we should be able to easily put ourselves into their shoes…
Difficult decisions are part of the job. The best way to avoid them is to do nothing.
Anyway in this case I’m not even sure it’s a bad decision after all, it’s just that since development took more than expected we all though it would be simple to switch to next, that it would be only cool new stuff in a fraction of the rendering time it was before. And it turns out that it’s a bit more mitigated, just like in real life. Those discussion about blender append since the switch from 2.49 to 2.5 … And eventually things settles, who wants to go back to 2.49 UI ? Because at that time a bunch of people where angry about 2.5 and wanted to stick to 2.49 forever…