Chill man. I just pointed where roof is in terms of animation playback.
We could have realtime playback in blender and eevee, we “just” have few things
as i mentioned before:
we could use some king of animation caching
and eg. gpu skinning (eg afaik upbge have gpu skinning) or tangent calculations on GPU
or even something more versatile like animated mesh caching like in T73481
anyway we are going offtopic, so lets better go back on track:
“Furthermore, there are a number of optimizations that can be implemented, the most important of which is the IIR implementation of the Fast Gaussian filter, as well as the use of hardware filtering and thread local memory. The latter of which was attempted but was not robust enough, so it will be submitted as separate patch.”
“The patch is still missing the Variable Size option because it depends on the Levels node, which is yet to be implemented. In particular, it requires the computation of global texture properties like the maximum color.”
Dilate/Erode was merged last week but the others are merged in the last few hours, so they will be available in tomorrow’s daily alpha build.
Sun Disc is currently not supported because it’ll need special handling - on the one hand, I’m not sure if Eevee would handle a 1e6 coming out of a background shader without issues, and on the other hand it won’t actually cast sharp shadows anyways.
I guess we’d want to internally add a sun to the lamps if Sun Disc is enabled, but getting that right is tricky since the user could e.g. swap RGB channels in the node tree and the lamp wouldn’t match that.
Anyways, that can be handled later, the sky itself is already a start.
When I came into this thread, I saw your link, and thought “OH NO, THEY KILLED EEVEE NEXT!” I’m not ashamed to admit that I cried a bit after reading it, and ran to the fridge to get a whole gallon of chocolate ice cream that I ended up eating to to allay some of the grief I felt.
It was only later that I clicked the link that figured out that it’s not DEAD, so much as really not working.
Gotta think of the marketability of you posts, and how to prevent any undue panic.
There’s really not much for users to test right now anyway. They’re currently focused on developing shadow rendering. I imagine fixing the crash after merging it would be more efficient at this point.