My help request is simple: is there a way for me to have a scaleble reflection on the window glass. As of now the world setup is a mix of two environment textures one flat color (for shadows) and the other an hdri (for glass reflection) as shown in the screen shot.
the problem is that the reflection is always static and at close range it looks ok but from afar looks horrible
and obviously, you already put a light probe
Actually no irradiance probe or reflection cube is being used, because it makes it worse it completely removes any trace of reflection from the windows