I have run into a problem, fire and smoke won’t work, I have volumetric on in the render tab and you can see my fluid settings in the video attached. Here is the video: https://drive.google.com/open?id=1btp3gYG_3Z1sTQ4A-9Q2gvOKpqqeLMlF . I have tried cycles and fiddled the hell out of the render settings in eevee, I have done a ton of stuff to get it to work. When i make a new file to test it by itself it works sometimes but when i test in my main project file for my rocket, it never shows. I’ve re-baked so many times and someone better help before i lose my mind. If you want my project file i can attach that.
Have you tried changing this to “Replay”?
edit:https://docs.blender.org/manual/en/latest/physics/fluid/type/domain/cache.html
No, I will try that later today, thanks.
Dude thanks so much! I switched it to replay and it worked! I am going to just do it in final mode as well because that works too. for some reason modular doesn’t work.
Great to see you got it working.
It’s just that the fire looks like a giant cloud now lol. If you want to help just check my latest post. Thanks.
I’ll look at it later but one thing I did notice since I was experimenting with sims just this morning. The sim doesn’t seem to update unless you switch back and forth between modular/replay/final. This may mess with the cache, I don’t know but it doesn’t seem to update here. Since you fiddled with it though, you may want to start a new scene to get the settings right rather than trying to undo all of the fiddling.
Yeah I keep deleting the fluid properties of the emitter and domain when something weird happens and just starting over. Check out my new post I added the project file and a picture of what I want it to look like and what it looks like now.