I have 2 objects:
- An imported Image as Plane (2D Hand).
- And a simple 3d object (Paper bag).
I was following the advice in this video.
The Alpha is working fine for #1, but not for #2. They are using the exact same nodes though. Both have their Blend Mode as Alpha Blend.
The Alpha may be working for #2, but its texture got all screwed up. I thought it was just a mater of fiddling with the Normals, but that didn’t help
What could be the solution then?
Feel free to play with the .blend file attached herein.
eevee-Alphamat-test.blend (1.1 MB)