I was tryin Eevee Motion Blur and noticed that not all objects are getting blurred. As you can see in the picture, the shoes get blurred while the legs stay sharp. I just cant get the character mesh to work with motion blur. Is there some kind of hidden ‘motion blur off’ toggle for objects, or is this a bug?
Hello! Maybe is just a matter of adding more steps in the motion blur panel in EEVEE’s render properties.
Cycles has a panel for a per-object custom steps in the object properties, but not EEVEE.
Just tried Eevee Motion Blur in the latest 2.91 alpha, but I couldn’t get it to work at all. Should you see motion blur in the viewport when you’ve set it to rendered and activated Motion Blur in the render settings?