As Blender 2.8 is now in Alpha, I’m starting to play more seriously with it, and I tried to use Eevee to create some complex materials like this smoke rendered in Cycles :
This is a fully procedural material and it relies mainly on the particle info nodes :
When I try this material in Eevee, there is no output on the particle info. So my question is, how do we know which nodes are implemented in Eevee ? Is there a document somewhere that shows the completion of all nodes ?
Thanks for your answer, unfortunatly this has nothing to do with shading. As I said, this smoke is mostly a tricky material but there is, in facts, no shading at all, it is an emit shader mixed with a transparent shader, both working fine in Eevee.
I know that particles working again in 2.8 is quite recent, so I wouldn’t be surprised if the Particles Info node has not been converted yet for Eevee, I just wanted to know if there is a roadmap or a status document somewhere.