EEVEE not baking?!

My scene clearly has an irradiance volume and multiple reflection probes, but when I press ‘Bake Indirect Lighting’ (EEVEE render panel), it says “0 ref. cubemaps, 0 irr. samples (12.6MB in memory)” and remains identical to direct lighting.

Using June 3rd Daily Build (2.8, Windows 10)

Make sure your probes are renderable via outliner. Also try to use default settings for render settings/indirect lighting.