Eevee not rendering animated environment reflection/lighting in Viewport and Render Sequence

My problem is that I put an animated background to affect light and reflections on a single object and it does work when I manually scroll throug the timeline. But when I try to previz the animation or render the sequence using EEVEE, it just gets stuck with the lighting and reflections of the first frame. I don’t have that problem with Cycles but, becasuse I have to render thousands of frames, I’d much rather use Eevee which was already giving a pretty good render look. Does anybody know how to force Eevee to read the environment for each frame when rendering a sequence? Thanks in advanced

You need a driver on the Offset value:

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Cool! I’ll give that a try. Makes sense so I’ll give it a shot and let you know if it works. Thanks a lot!

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Nice one! Thanks for the tip. It worked like a wonder. I was wondering how to force Eevee to read the light data every frame and this is it. Thanks a lot!

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It’s a weird little hack, I’m glad it worked for you :slight_smile: