I’m getting a new GPU and I was wondering what specs would be needed for EEVEE to run well. Specifically,
- being able to move around, tweak shaders (assuming a reasonably simple node tree), move lights/objects, etc.
- a relatively complex scene (like most of the ArchViz renders that show up)
- having EEVEE render in real time (eg. rendering the scene in less than a second).
My laptop only supports OpenGL 3.1, so I’ve never used 2.80. I’m getting a desktop PC with a dedicated graphics card.
The supported graphics cards list only says what will work, not if these will work like I described.
The only benchmark I can find for EEVEE for low to mid-range cards:
According to Techgage, a GTX 1060 6 GB renders the White Room (which fits my definition of ‘relatively complex’) at 1000 samples in 227 seconds. Assuming sample count scales linearly (unlikely I’d imagine), the 1060 6 GB could render 1 sample in a quarter second. Which is fast and would be sufficient for my needs.
Many people reviewing EEVEE have a 1080 ti or similar. Which doesn’t help me as I can’t afford one at this time. So would a GTX 1060 6 GB be as fast as I described at the start? Would I need something better?
Semi-related: what is EEVEE’s performance measured in? Frames per second, seconds for a certain scene, something else?