It’s not for saving the Eevee setting within one blend file. You can save and load your Eevee settings in and from your blender config folder (/2.80/scripts/presets/eevee_presets) as simple text files. This way you can reuse your settings easily without clicking through up to 60 options with every new blend file over and over again.
I was thinking the same right after uploading the add-on, but was to lazy.
So, I did it, now.
I suggest not to use it. Because the cycles and render settings are mangled. The add-on only saves cycles settings. Some settings are saved others not. For example: Film > Transparent is a render setting, but the two settings in there are cycles settings. This makes it unnecessary confusing.
I do gree with.
Some of the render settings are for good reasons sorted out to the output tab. I’ll figure out what is where before I’ll make tree add-ons: Eevee Presets (done), Cycles Render Presets, and Output Presets.
I’m surprised, no one did this before. Or did I miss it? It took me less than half an hour to make it.
This is not the purpose of the add-on. It’s for Eevee settings only (with the one exception).
There is no option to disable normal maps in the Eevee settings or just the material preview.
“Disable Normal Maps” (or something like that) is a potential option for the material preview/look dev mode. This could also be under Properties > Render > Simplify, too. You can make a proposal in https://blender.community/c/rightclickselect/.
Here is a little workaround hack script, that might be useful for you. But be careful! It changes ALL materials and just toggles normal map nodes like Bump, Normal Map, etc. on or off!
Toggles mute of all normal map nodes in all materials.
Use with caution! This alters ALL materials!
NORMAL_MAP_NODES = ['BUMP', 'BEVEL', 'NORMAL_MAP', 'DISPLACEMENT']
for mat in bpy.data.materials:
for node in mat.node_tree.nodes:
if node.type in NORMAL_MAP_NODES:
node.mute = not node.mute
Do you mean under Properties > Textures (Mapping > Crop, Sampling > Filter Type)?
It’s interesting how something like that isn’t over a more visible place, along with eevee’s settings, my guess is that is not tied to any render engine since it might affect workbench as well so that’s why.
When i try to save EEVEE preset i have this error:
Writing Preset: 'C:\\Users\\radi0n\\AppData\\Roaming\\Blender Foundation\\Blender\\2.81\\scripts\\presets\\eevee_presets\\default.py'
Traceback (most recent call last):
File "C:\Blender2.81\2.81\scripts\startup\bl_operators\presets.py", line 168, in execute
value = eval(rna_path)
File "<string>", line 1, in <module>
AttributeError: 'SceneEEVEE' object has no attribute 'shadow_method'
i use latest blender 2.81 build (blender-2.81-4ce3fbd52ae8-windows64) and eevee preset 0.0.2.