Hello - I am trying to create an animation that requires a lot of volumetric fog and smoke. In one scene I am trying to add a glass surface, but volumes are not visible through it.
Screen space refraction is enabled on the material, and refraction is enabled in render settings.
From what I understand, this is a limitation of Eevee, because it uses the depth buffer to calculate screen-space refraction, and volumes do not show up in the depth buffer.
Are there any clever workarounds to this problem?