I’m trying to render an admittedly complex scene in Eevee, using Freestyle for lineart. It’s one scene of many in a large model, all of which render without issues. However, when I render this scene, it all goes smoothly and quickly until it reaches the strokerender pass of Freestyle, at which point it immediately crashes. This occurs even with culling enabled.
There’s no memory spike (it stays steady at ~30% usage through most of the render), and I should have plenty of memory anyway.
I’m at a loss what could be causing this.
[Here] (https://drive.google.com/file/d/1OVBToYoeCiFQUkIUcq0O5vTglXkVhT1i/view?usp=sharing) is an isolated version of the view being rendered, if it helps. I apologize it’s still rather large, as well as for not using blend-exchange as is customary. It just kept having issues.
Any help would be appreciated, thank you!
OS: Windows 10
Blender Version: 2.93.1
GPU: Nvidia GeForce GTX 1050 Ti
CPU: 6-core Intel i7
RAM: 32 gigabytes