Eevee render with Freestyle crashes immediately on strokerender

Hello,
I’m trying to render an admittedly complex scene in Eevee, using Freestyle for lineart. It’s one scene of many in a large model, all of which render without issues. However, when I render this scene, it all goes smoothly and quickly until it reaches the strokerender pass of Freestyle, at which point it immediately crashes. This occurs even with culling enabled.

There’s no memory spike (it stays steady at ~30% usage through most of the render), and I should have plenty of memory anyway.

I’m at a loss what could be causing this.

[Here] (https://drive.google.com/file/d/1OVBToYoeCiFQUkIUcq0O5vTglXkVhT1i/view?usp=sharing) is an isolated version of the view being rendered, if it helps. I apologize it’s still rather large, as well as for not using blend-exchange as is customary. It just kept having issues.

Any help would be appreciated, thank you!

System Specs:
OS: Windows 10
Blender Version: 2.93.1
GPU: Nvidia GeForce GTX 1050 Ti
CPU: 6-core Intel i7
RAM: 32 gigabytes

Always note your computer, it’s specifications helps, Operating system helps and version of Blender you are using.

Just think of it as how would you answer this question if someone else asked it and gave no information.

Eevee… did you try Cycles too? could help someone.

Hope others help you find an answer, I do line art but unable to get into testing what you have. Stuck on a MS Surface, haven’t access to my main computer build.

best of luck,
ron

Good point, sorry for the lack of clarification there.

I’m using Windows 10 with Blender 2.93.1. NVIDIA GeForce GTX 1050 Ti with an i7 processor and 32 gigs of RAM. Hope that helps anyone else who comes along! Will also amend my original post with these specs.

I just tried a freestyle only pass of the scene using Cycles, to the same results.