I was wondering if anybody had heard anything about Eevee getting a shadow catcher. I wanted to use it for some compositing and I did a search but I haven’t found any information about a shadow catcher. I have rendered out a transparency then rendered viewport with the objects hidden and just showing the Shadows but I would prefer to get them all in one rendering. Thanks everyone
It’s not a plan for Code Quest at the moment it seems, but will probably happen at some point. Agreed, would be great to have.
Would you mind explaining how you hid objects from render but still showed their shadows? I’m also looking for a shadow catcher workaround for EEVEE.
Thanks
Shadow-Catcher with Nodes
Along these lines something on my eevee wish list is a only shadow lamp, especially since shadow res is calculated by distance in eevee. Currently trying to add shadows to background elements and I’m running into problems.
Yes, the “shadow-only spotlight” is an extremely useful thing, and very much wanted.
After all, it is often shadow, much more than light, which defines the “three-dimensionality” of a shot. There are many times when you want to cleanly inject a shadow, without injecting light.
Interesting node work quite complex sadly
Oh yes, Eevee urgently needs a shadow catcher as easy to click as in Cycles