EEVEE transp mat

I have set up a cycles mat with some transp mat
how do you set up EEVEE to render this mat transp in render F12

and also after render is there a short cut to same the render image ?

here is sample file for testing

EEVEE-Transp1.blend (1.4 MB)

thanks
happy bl

Try using “Alpha Blend” instead of “Alpha Clip” in your material settings.

if I add a cube in middle of yellow shape I don’t see the whole cube only part of it!

may be because the second wiremesh object is not really transp
is there a way with wireframe node to have transp too

I would like to show the lines for wireframe too and bright to better see the shape in 3D

thanks
happy bl

Adjust your camera clip end settings. Yours is set at 100m. Your objects are very large. You could scale them down as well.

I had the camera at 9999 !
thanks I modified it will test again

for the outside wiremesh
is there a way to make lines with some emission node for brighter lines?
and what nodes set up to modify it

thanks
happy bl

In the material, crank up the intensity (I tried 100 and it worked well).
In the EEVEE settings turn on bloom and adjust the settings to your liking.