I’m sorry if this is obvious or has been explained before, I searched Google for hours and I could not find a solution. I hope there is an answer to this issue.
I don’t model. I want to use Blender to create scenes from pre-made assets. Many of the materials found in the marketplace, from other 3D packages, have separate diffuse and transparency maps, where the transmap is a B&W JPG image. Black indicates the transparent part of the material.
For example, lots of OBJ models have materials mapped in this way.
I tried to set up an Eevee material to use transmaps (see attachement) and I could not get any result. The material renders solid.
- Is this possible in Blender/Eevee?
- If so, could you please provide an example of a node network?
Thank you very much in advance.