Eevee UV Texture glitch

Need some help with an issue in a project I have. Cycles renders perfectly as you can see in first image but Eevee seems to have either a UV texture issues or an alpha issue and I cant figure it out.!
I have a HDRI lighting up the scene will try lighting the scene without it. Would rather not Redo my UVs as they are perfect for what I need.

see the shader editor in material your image is connected to alpha or not sometime it connects image to alpha. or see in material alpha mode is opaque.

Thank you so much for the reply @dhruvin743

Heres my node structure in shadereditor, I dont think alpha is linked incorrectly somewhere and I have RGB mixers for facial expression textures swap out.

I faced the same issue too: Renders fine in Cycles, but the mapping is all over the place in Eevee.

For me, just quitting and restarting blender did the trick

Else, try whether the correct UV map is selected, or meddle with the material alpha settings.

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Thanks for the answer. I did figure that out in the end. seems like some sort of glitch in that version of Eevee as this issue no longer appears when I opened up this project to check again.

So totally seems like it was associated with a bug of some sort.