I initially started this animation in 2.79b.
I am able to see the particles animating in 2.80. And they do render with Cycles.
There are other objects in the scene that do render with Eevee.
I’m using a simple 4 sided object with plain white on it, not UVed, no texture.
With HDRI illumination.
Thanks for asking.
I’m illuminating the scene with an HDRI file mapped to an Empty sphere that surrounds where some future objects will be. It’s a trick from Dorian Z, this allows me to animate the rotation of the light.
Here your file works on a 2.8 build dated in 2019-03-06
This does not work in recent builds.
I’m not sure what has changed.
Edit:
By the way, 2019-03-06 is the last official build that I have for testing previous to more recent builds. This does not mean that 2019-03-06 build is the last version in which the file works.
Maybe you should report the problem by sharing that same file whit devs. I do not know if it could be a problem because you started the work in 2.79, some new change in 2.8, or a bug.
The developers will tell us if it is our mistake or it is a bug.
I found the problem. If Emitter is configured as Wire for Viewport Display in Object tab, particles are not rendered. Please, report the problem with a simplified file like this: Eevee_emitter as wire problem.blend (610.3 KB)
Just report your system information. I will be following your report in case developers can not reproduce the problem.
From new 2.8 builds, from “Help” menu > “Report a Bug”, this will automatically collect information from your system, so when you login from the link that was opened, you will automatically have that data added to the report.
You do not worry too much and just make a simple report sharing those .blend files.
Ok, thanks. Now you add a comment in your entry mentioning that the problem could be related to these other reports: https://developer.blender.org/T62548