I’ve got a question…
What is the best way to export in either .obj or .fbx that will retain all of the detail in the modifiers for hard surface models (Organic as well)?
ex. edgesplits, Booleans, lattice, apply modifiers on export or not?
I have had better results exporting to fbx, obj seems to loose the edgesplits in export.
I would appreciate any and all advice here.