Hi all man!
I’m trying to create a render to texture in B2.8 but I don’t know how to move.
Do you have any suggestions?
Actually, what interests me is to [follow this guide] (workflow)(https://blogs.unity3d.com/2019/02/05/create-high-quality-light-fixtures-in-unity/) to recreate light shadow for Unity3D.
How to act?
Thanks for any help!