# Efficient Grill using Procedural Parallax Occlusion Mapping in Blender

**URL:** <https://blenderartists.org/t/efficient-grill-using-procedural-parallax-occlusion-mapping-in-blender/1130980>\
**Category:** Blender Tests\
**Created:** [October 22, 2018, 3:57am UTC](https://blenderartists.org/t/efficient-grill-using-procedural-parallax-occlusion-mapping-in-blender/1130980 "2018-10-22T03:57:58Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![Saabi](https://blenderartists.org/user_avatar/blenderartists.org/saabi/32/32059_2.png) [@Saabi](https://blenderartists.org/u/Saabi)\
**Post date:** [October 26, 2018, 2:32am UTC](https://blenderartists.org/t/efficient-grill-using-procedural-parallax-occlusion-mapping-in-blender/1130980/19 "2018-10-26T02:32:41Z")

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> [@Charlie](#):
>
> It might be useful if you post the question in [https://devtalk.blender.org/](https://devtalk.blender.org/) with some suggestions about which OSL functions you’d like to see added as nodes. I’m willing to make a patch adding them if they’re not too difficult!!

Hey @Charlie, where in devtalk should I post these suggestions? In the main page I’m reading the following:

> For feature requests, please use [rightclickselect.com](http://rightclickselect.com/).

Still, perhaps I should still go for devtalk. but in that case, should it be in [https://devtalk.blender.org/c/cycles](https://devtalk.blender.org/c/cycles) ?

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