Efficient Poly Reduction

Hello All! So I have a photoscan of a vehicle. It is about 25,000,000 polygons. It is a bit much for my GPUs to handle. I want to reduce that number in an effeciant manner. I tried the decimate modifier but that keeps crashing my computer. I don’t have to reduce the polys in the best looking way, I just need to get it down to a manageable size.

Let me know if you have any ideas :).
Thanks!
-Jared

Make sure your model is clean first; do remove doubles, do general cleanup. Then try to decimate.

Also, you might want to use MeshLab for the problem like this.

Thank you for your reply. Unfortunately even edit mode freezes the computer from the crazy amount of vertices.

I figured it out!

So I downloaded MeshLab. (Open source and free)

I tried what others recommended which was to use the Quadratic reduction, that also crashed computer.

So I then did Filters>Cleaning and Repairing>Remove Duplicated vertex.
Then in a couple of minutes it turned the mesh into a manageable data size! :smiley: