Lot of time since my last post :D.
This a model I started to practice with dyntopo. I started with a sphere, then decimated and continued adding detail with multires.
I have been working with softimage + zbrush for the last 5 years, but I think it’s a good moment to switch from softimage to blender. It’s awesome to have the modeling tools and sculpture features in the same app. Also the new render engine cycles and compositing are awesome.
Render (cycles) and compositing donde in Blender. Some final touches in Photoshop.
Hope you like it.