Yeah cool stuff. The head is perfect now.
A thing still bugs me. The obeliscs look like video game models. The texture is a little flat and stretched. Plus when you see from the side, its volume and its carvings aren’t evident. I would actualy model the line that separate the hieroglyphs. Like I did on this picture (It’s very dark, you might wanna boost the brightness of your screen)
Apart from that, great work.
Keep it up.
-IS-
Thanks for the feedback. I’ve uploaded a slightly updated version at the same links.
Worked on the sand.
Spec highlights have been an issue because I’ve been trying to show the bump maps without making the surface look wet, as in the previous render.
The lighting is in theory trying to mimic a flaming torch, hence the darkness and colour. This is also why the shadows are strong.
If I could find a better solution for the specular highlights then the obeliscs wouldn’t look so game suited. Their textures already have high Nor values but as soon as the spec is raised then they look wet although show the bump mapping well. Perhaps my lighting setup needs improving.
(Some one should ban me from posting in the finished projects, in fact I probably shouldn’t be allowed to post anywhere except WIP forum. )
The rest seems to be of lower res and the scene lacks as a result. The lighting could be a little better as well. Your shadows are very sharp, as can be seen by the shadow of the pillar on the right. Some more moddy, blueish light added to the scene would add a lot IMO.
Also, the modelling of the pillars seems to be very low poly compared to the heads and other objects. They should be bevelled and have chippped, cracked, etc.
hey man.
like the idea, but it looks like a video game. The edges on the obelisk look too defined in the textures, which look pretty blurry, the objects don’t make any depression in the sand as they would even if sand was poured over them and especially if it was blown on them. The sand texture looks too blurry to be realistic. Overall nice, but gives me the feeling of Age of Mythology in game objects. That is just what they look like.