Einsteindwarf test animation second pass

This is only second pass of the test animation with the character that I have been working on for a while…

I am aware that his hands should have been IK animated, but I felt lazy to make the constraints, but it seems that I’ll have to make them (updates soon), so please feel free to ignore the hands.

Tell me what you think! (750Kb, flv)

Riste

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Explore Riste Sekuloski

Img code:
http://i206.photobucket.com/albums/bb146/ristesekuloski/th_kacdangara4bettertiming.jpg

embedded:

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I don’t have much experience with embedding videos into posts, so choose your own poison ;0)

NOTE: It may seem that it ends abruptly, but It is noot finished yet!

good work! the animation is really good before his facial expressions in the end, they are… not bad but a little bit confusing ( maybe just becuase it’s in the middle of something). other than that the camera swith feels a bit odd and when he’s about to get up his hand gets under the floor pretty much.

I’ve fixed his hands and I have worked on the timing of facial expressions… I’ll post it tomorrow (rendering now)

Wow, I though you’d dropped the project. Nice to see it back! Animation look very stiff… A good place to start would be to film somebody else (a child possibly) doing the same thing and then matching up the animation keyframes. That has always really helped me. The lighting could use a bit of work as well. It shouldn’t be pitch black outside of the spot. Just dark imo.

Lookin’ good Riste. I do agree with Red Yoshi though in that some parts look stiff, I think a lot of that can be taken care of by easing in and out of the broad movements.

The ends, or extremes should probably take a little more time, and ease in and out, kinda like when a ball is at the top of it’s bounce, how it hovers a little. For that head shake, you can probably go a little faster and maybe increase the blur some, unless it’s a slow shake, then have it linger on the ends like I was saying.

With the fall, I would probably try to have it hover a little at the top, then accelerate as he comes closer to the ground, it doesn’t have to be realistic or at 9.8 m/s2, but I think it will help with the anticipation, right now he just sorta rolls right into the fall, I think some anticipation will help so that we have time to gasp when we see what’s about to happen.

Hope I could help.

Thanks for the comments! I am well aware of animation shortcomings and I am doing quite intensive tweaking at the moment. Thanks for the good advice, I’ll post an update (hopefully) Sunday or Monday!