Anyone interested in character rigging and posing/animating should check this out. It looks fantastic, no more overlapping meshes when posing Would be great if this could be implemented into blender.
The article has been around for a few months so most of you may of already seen it, but it was new to me and probably will be to some of you too
hereโs the link - http://rodolphe-vaillant.fr/?e=59
Video From SIGGRAPH - https://vimeo.com/105364564