Elastic Implicit Skinning

Anyone interested in character rigging and posing/animating should check this out. It looks fantastic, no more overlapping meshes when posing :smiley: Would be great if this could be implemented into blender.

The article has been around for a few months so most of you may of already seen it, but it was new to me and probably will be to some of you too :smiley:

here’s the link - http://rodolphe-vaillant.fr/?e=59

Video From SIGGRAPH - https://vimeo.com/105364564

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