Hello, I am having a problem rigging my character’s elbow.
When I bend the elbow it ends up looking like this:
but the result I want is this:
I check the Preserve Volume in the Armature modifier and it got better, but it is still not perfect.
I tried making a shape key for this and it worked… sort of. This is what it looks like with the shape key at 100%:
but the problem is when it is only 50% applied. I expected it to be like a normal 45 degree bend, but it looks deformed:
Plus, I would prefer it to be in the rig and not as a shape key.
Forget the Shape key thing. I need to be able do this to the legs too and using shape key would make animating a pain.