Elegant woman scene

Here are some renders from my latest project, still a work in progress. I’ve been asked to put this together for something my wife has going on. It will be a lady in a black dress and heels, wearing pearls, sitting on a Victorian chair. So far I’ve been able to finish the chair, and the lady, which I just finished today.

Please let me know what you think! It can be hard looking at the same thing for hours on end, I stop noticing the flaws :spin:.

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Better chair render, uvs

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Looking good so far. The texture on the cushion part of the chair is great, but may I suggest UV mapping the texture onto the wood also, to try and prevent some of that stretching. Also maybe a spec map on the cushion, as from memory, the embossed pattern is a different shinyness to the flat part. The lady model looks really good.

good call on the spec map. I actually have one I wasn’t using, but I think I like it. as to the wood, I kinda like the stretching. It makes me think the thing was carved from one piece of wood, and we’re seeing the grain running throughout. I will tweak it though to see if I can bring it out a little more.

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looking better already.

nice work, but i think the bottom cushion on the chair is way too tall, even in the chair that i think is your reference pic: http://www.belgraviaauctions.com/images/lotts2036.jpg

Ha! Yeah, it was that one and another along with a couple others I found, kinda mashed them all together. I will try a shorter cushion though.

Wow the modeling on the woman is really great! The chair is hard to tell the picture is so dark. But from what I can see it looks scaled up in the z direction. The reference picture has much shorter legs and the cushion is much flatter. But that is not a modeling problem only a scaling problem. the modeling looks fine on the chair and the texture is nice.

Thanks Jim, it actually took me the better part of 4 days at about 10 hours per day to model the woman. I’m pretty pleased so far. Next I’ll be adding all the clothes, then a basic sculpt to add some realism.

I thought the chair was too dark too. That’s one of the things I’ll definitely be changing. Regarding the height, I was actually asked to have the chair a little taller, especially in the back, so we could see it over the lady’s shoulders. As I don’t have her sitting on it yet, that may be the reason it seems so out of perspective. Also, I didn’t really follow any one reference, I was mainly trying to get the feel of that kind of chair while creating something all my own. I’m going to try rescaling it, then I’ll post some updates with the woman next to it for reference.

Thanks everyone for all your input, it really helps a lot. Please keep it coming!

woman and chair to scale. I also reshaped the chair a little.

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Hi all - It’s been a few days since my last post on this, but I’ve finally got the uv’s unwrapped finally, thanks in part to Jonathan Williamson’s recent tutorial. I was also to put together a skin texture that looks pretty good to me, but I would like your opinion on it!

Thanks in advance!

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It’s been a while since my last post on this thread, but I’ve finally sorted out the hair and the face, and I wanted to gather some opinions on it.

I still need to finish the body materials, which I hope to get done today. For the skin, I’m using a multi layer sss process I found here, along with my own hand painted decal that I’ve uv mapped. I’m very pleased with how it’s turned out, but please let me know what you think. I’d also like your thoughts on the modeling. The camera angle is a little awkward, but after 6 hours on one render, I didn’t want to change it again :eek:.

Thanks in advance for your responses!

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Hey, could you post the mesh so I can check out your topography? Thanks.

Wow, you really dug this one out of eternity, didn’t you :slight_smile:

Here are some wires. I’ve made some updates to the model since I finished the scene (which I think looks pretty sad now). Also, I’m sure there are some things wrong with this model that experts would be able to point out.

If any of you reading this are experts, and would like to point out any problems with this mesh, please do so.


I am a little confused… my models don’t look smooth like yours with so few vertices, did you add a multi res mesh? How many levels? could you post the actual vertice count version? Sorry to be a bother, thanks.

It’s no problem. You’ll really only want to use a Multires Modifier when you’re sculpting. I’m actually using a Subdivision Surface Modifier, with subdivisions turned to 2. You also want to set the shading to “Smooth”. In Blender 2.59, you can do this by going to Edit mode, selecting all the verts, pressing “W” and selecting Shade Smooth.

This model has 5669 verts, and she was originally modeled with a mirror modifier. My preferred method of modeling a human involves finding a reference image, and going off of that. I will extrude edge loops where the muscle groups would be, and then fill in the extra space, being careful of form and adjusting as needed.

Most of this I learned from watching Jonathan Williamson’s tutorials at www.blendercookie.com. You can find some very detailed videos there explaining the process much better than I could here.

I’ll post a version with sub surf turned off, and shading set to hard.

Here are those renders. I’d be happy to answer any other questions you might have.




I’m also thinking about reviving this project, and maybe turning this lady into some kind of sic-fi project. Anyone have any ideas?

Thanks. How can I get a vetice count?

As I recall, in B2.49 it show you up at the very top of the screen. It should show you your software version number, then Ve: and Fa:. Ve is vertex count, and Fa is Face count.

Again, I would strongly urge you to consider switching to the newest version of Blender. It’s much more user friendly, and there are many more learning materials for it. Best of luck.

OK, OK… I will switch, lol… will I be able to use my old files though? Oh yeah… newbie mistake, I never clicked that arrow for hiding the Pulldown Menus. I have a rediculous count of over 17,000 vertices!