I present myself, I am 49 years old and I am computer graphics expert amateur. I use “silo” to model and me was advised “blender” as solution of returned.
I tried one made of “normal map” starting from the following files:
ok, well as far as i could imagine (based on what i hear about blenders normal map handling, as i have never used it myself) so don’t wuote me on the following, but it might help in finding more information
there are two types of normal maps. one is based on the objects normal in relation to the camera or an axis. one is based on the face tangents normal. from what i remember blender currently is limited to object normals, but is being coded to fully support tangent space normal maps…
It is already coded but currently only in CVS (development version) so you have to find a fresh build och compile it yourself. Here the normalmap info (down the page):