Hi,
I’m working on my female model for a long time now and thought it would be a great refreshment to start with rigging, just to give it a go and learn animation. I’ve read several things, but how do I solve the deformations, see picture? (I’ve tried painting)
Cheeky!
Can you provide a screen shot of
the weight map with Wire turned on
in the paint panel?
Thanks for having a look rwv01, here’s the weightmap with the wires:
Looks like the weight influence of the thigh bone is too high near the hip area. Try taking it down to under .150 or so around the verts there. Spread the influence between adjacent bones more.
There needs to be a transition area at the knee joint so the weights are shared between the bones. Have less weight on the inside of the bend than the outside so there’s less travel of verts there.
Also, check to make sure that all verts belong only to the vertex groups they’er supposed to. (Select bone in Pose Mode, go to Edit mode, deselect all verts, then click Select in Links and Materials/Vertex Groups and see if any verts activate that shouldn’t)
I’m sure no expert on this rigging stuff but this should improve your results.
good luck!
You always try envelopes as well; I’ve noticed that using envelopes even when they overlap eachother gives good results in organic animation. Especially with people. Just be sure they don’t actually affect vertices they don’t need (spread eagle/some other funky named pose is best),
Hey Jim9137, thank for having a look! Well, I think I have figured out how to tackle this kind of issues. First I’m going to refine Elissa and then the next step is rgging. (it will take some time though:-)
Here’s what I found useful information regarding deformations:
http://kokcito.tk/rvk/ipo.html