I’d appreciate some input on my topology here. It’s all quads, no poles over 5, and I’ve done some retopologizing to reduce the polycount a bit. A bit messy around the throat. On the flat surfaces of the body (aside from the edge loops) I’ve got some long thin faces, and I could reduce the polycount a little more by combining many of the radial faces around the grip into more long thin faces. Considering where they are, how bad of an idea is that?
This is an Elk Toy / Moose Massager from the 1970s (copied from Hans-Peter Seidel’s) – the body’s machine-cut from a flat piece of wood, the grip-hole drilled half-through each side with what was probably a hemispherical or conical bit, then the cut edges (but not the flat sides) sanded into curves. This makes for asymmetrical beveling (as seen in the reference pics). And I could’ve gone with displacement for the eye divots, but I wanted to model them in.
MooseToy112.blend (1.5 MB)